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Insights on advanced haptic technology in virtual and augmented reality from the AxonVR team.

Viewing entries by
Andrew Mitrak

Three VR trends from IMMERSE and Steam Dev Days

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Three VR trends from IMMERSE and Steam Dev Days

Seattle's VR/AR community shined this week with the IMMERSE and Steam Dev Days conferences taking place back to back. The AxonVR team joined thousands of leaders, developers, and enthusiasts – some of whom traveled internationally – to dive into immersive technologies, and discuss the future of our industry.  

Bob Berry of Envelop VR kicked off IMMERSE by celebrating our community. In terms of our population, Seattle is punching well above its weight in its impact on VR. “As a region well-used to disruptive technologies, we are the people actually creating this multi-billion-dollar industry,” said Berry. 

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Pokémon GO and the Future of AR

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Pokémon GO and the Future of AR

Pokémon GO is an augmented reality (AR) mobile app that launched July 6. A staggering 7.5 million people downloaded it in its first week. Nintendo, Pokémon’s parent company, earns an estimated $1.6 million per day through in-app purchases alone. Pokémon GO is invading social media with Facebook groups, Meetup events, and SubReddits. Visit your local park, and I’m sure you’ll see a handful of GO players who gotta catch 'em all.

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A Beginner’s Guide to Everything VR

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A Beginner’s Guide to Everything VR

Virtual reality can intimidate newcomers. It’s advanced technology, and there are new announcements every day. The internet has mountains of information on VR, but it’s difficult to know where to start.

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Physical /\ Digital Collision Course

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Physical /\ Digital Collision Course

We live in a time where the separation between our physical and digital worlds seems obvious: digital is software running locally or in a mystical cloud, and physical is something you can touch. Those worlds, however, are on a collision course, fueled by the Internet of Things, Virtual Reality, and Augmented Reality.

In the very near future, you’ll be able to touch digital objects and program physical environments.

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Virtually Better Healthcare

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Virtually Better Healthcare

I used to think VR was just for gaming – something I don’t know much about. Then I was presented with an opportunity to invest in AxonVR. As I did my due diligence, it became clear that what AxonVR is working on will improve healthcare – something I am, unfortunately, very familiar with.

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Team Rift vs. Team Vive… How about Team VR?

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Team Rift vs. Team Vive… How about Team VR?

Technology blogs are buzzing about the first major showdown of the VR industry: the Oculus Rift vs the HTC Vive. Which has better content? Which has better specs? Which one will actually ship?

While there’s fun in the debate, it’s too early to pick sides. This industry is so young that there is more to be gained by growing the industry as a whole than fighting each other for a slice of the pie.

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How to Pitch the Holodeck

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How to Pitch the Holodeck

People come to me to pitch their wildest ideas.

I signed myself up for this when I founded Proof of Concept, my early-stage technology development company. Over the years, people have walked through my door and pitched perpetual motion machines, zero-point energy devices, and all manner of other physically impossible doodads.

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