• Home
  • Team
  • Blog
  • Partners
  • Careers
  • Contact

AxonVR

  • Home
  • Team
  • Blog
  • Partners
  • Careers
  • Contact

Blog


Featured
Press Release: AxonVR secures largest ever funding round for haptics in virtual reality
Dec 7, 2016 Andrew Mitrak Comment
Dec 7, 2016 Andrew Mitrak Comment
Press Release: AxonVR secures largest ever funding round for haptics in virtual reality
Dec 7, 2016 Andrew Mitrak Comment
Dec 7, 2016 Andrew Mitrak Comment
Dec 7, 2016 Andrew Mitrak Comment
Dec 7, 2016 Andrew Mitrak Comment
You've seen VR. Now watch people touch it.
Dec 6, 2016 Andrew Mitrak Comment
Dec 6, 2016 Andrew Mitrak Comment
You've seen VR. Now watch people touch it.
Dec 6, 2016 Andrew Mitrak Comment
Dec 6, 2016 Andrew Mitrak Comment

AxonVR's HaptX technology delivers the most realistic touch sensations in the world, and I'm one of the lucky few who gets to share it with people. 

Dec 6, 2016 Andrew Mitrak Comment
Dec 6, 2016 Andrew Mitrak Comment
What is haptics, really? Part 4: force feedback
Dec 6, 2016 Andrew Mitrak 1 Comment
Dec 6, 2016 Andrew Mitrak 1 Comment
What is haptics, really? Part 4: force feedback
Dec 6, 2016 Andrew Mitrak 1 Comment
Dec 6, 2016 Andrew Mitrak 1 Comment

In my last three posts, we discussed tactile feedback, vibrotactile (vibration) feedback, and thermal feedback. This time, may the force be with you as we dive into force feedback.

Dec 6, 2016 Andrew Mitrak 1 Comment
Dec 6, 2016 Andrew Mitrak 1 Comment
What is haptics, really? Part 3: thermal feedback
Dec 1, 2016 Andrew Mitrak Comment
Dec 1, 2016 Andrew Mitrak Comment
What is haptics, really? Part 3: thermal feedback
Dec 1, 2016 Andrew Mitrak Comment
Dec 1, 2016 Andrew Mitrak Comment

In my last two posts, we dissected tactile feedback and vibrotactile (vibration) feedback. This time, things are heating up (and cooling down), as we dive into thermal feedback.

Most of us understand that thermal feedback is what lets you know that an ice cube is cold and a flame is warm; however, thermal feedback is more than just temperature. 

Dec 1, 2016 Andrew Mitrak Comment
Dec 1, 2016 Andrew Mitrak Comment
The next wave of virtual reality
Nov 16, 2016 Andrew Mitrak Comment
Nov 16, 2016 Andrew Mitrak Comment
The next wave of virtual reality
Nov 16, 2016 Andrew Mitrak Comment
Nov 16, 2016 Andrew Mitrak Comment

You don’t have to look very far to find a VR MeetUp Group, industry conference, or, if you’re in China, a VR Café. It’s safe to say that the wave one of VR has arrived. It’s a huge, north-shore-of-Maui-sized wave, and we’ll be enjoying the ride for a long time.

Nov 16, 2016 Andrew Mitrak Comment
Nov 16, 2016 Andrew Mitrak Comment
What is haptics, really? Part 2: vibrotactile (vibration) feedback
Nov 10, 2016 Andrew Mitrak Comment
Nov 10, 2016 Andrew Mitrak Comment
What is haptics, really? Part 2: vibrotactile (vibration) feedback
Nov 10, 2016 Andrew Mitrak Comment
Nov 10, 2016 Andrew Mitrak Comment

In a previous post, I described how haptics can be divided into a series of “sensory channels” — tactile, vibrotactile, force, and thermal. I focused on tactile feedback in that post. This time, let’s move on to vibrotactile (vibration) feedback.

Nov 10, 2016 Andrew Mitrak Comment
Nov 10, 2016 Andrew Mitrak Comment
What is haptics, really? Part 1: tactile feedback
Oct 31, 2016 Haptics haptic technology, tactile feedback Andrew Mitrak Comment
Oct 31, 2016 Haptics haptic technology, tactile feedback Andrew Mitrak Comment
What is haptics, really? Part 1: tactile feedback
Oct 31, 2016 Haptics haptic technology, tactile feedback Andrew Mitrak Comment
Oct 31, 2016 Haptics haptic technology, tactile feedback Andrew Mitrak Comment

Six months ago, most people would have had to look up the word haptics. Now, it seems to be on everyone's lips in the world of VR and AR. The definition of the word “haptics” is straightforward: technology that interfaces with a user through their sense of touch. But what does "haptics" really mean?

Oct 31, 2016 Haptics haptic technology, tactile feedback Andrew Mitrak Comment
Oct 31, 2016 Haptics haptic technology, tactile feedback Andrew Mitrak Comment
Three VR trends from IMMERSE and Steam Dev Days
Oct 14, 2016 Virtual Reality IMMERSE, Steam Dev Days Andrew Mitrak Comment
Oct 14, 2016 Virtual Reality IMMERSE, Steam Dev Days Andrew Mitrak Comment
Three VR trends from IMMERSE and Steam Dev Days
Oct 14, 2016 Virtual Reality IMMERSE, Steam Dev Days Andrew Mitrak Comment
Oct 14, 2016 Virtual Reality IMMERSE, Steam Dev Days Andrew Mitrak Comment

Seattle was the center of the VR universe this week, with IMMERSE and Steam Dev Days taking place back to back. The AxonVR team joined thousands of leaders, developers, and enthusiasts – some of whom traveled internationally – to dive into immersive technologies, and discuss the future of our industry. 

Bob Berry of Envelop VR kicked off IMMERSE by celebrating our community. In terms of our population, Seattle is punching well above its weight in its impact on VR. “As a region well-used to disruptive technologies, we are the people actually creating this multi-billion-dollar industry,” said Berry. 

Oct 14, 2016 Virtual Reality IMMERSE, Steam Dev Days Andrew Mitrak Comment
Oct 14, 2016 Virtual Reality IMMERSE, Steam Dev Days Andrew Mitrak Comment
Pokémon GO and the Future of AR
Jul 12, 2016 Augmented Reality Pokémon GO Andrew Mitrak Comment
Jul 12, 2016 Augmented Reality Pokémon GO Andrew Mitrak Comment
Pokémon GO and the Future of AR
Jul 12, 2016 Augmented Reality Pokémon GO Andrew Mitrak Comment
Jul 12, 2016 Augmented Reality Pokémon GO Andrew Mitrak Comment

Pokémon GO is an augmented reality (AR) mobile app that launched July 6. A staggering 7.5 million people downloaded it in its first week. Nintendo, Pokémon’s parent company, earns an estimated $1.6 million per day through in-app purchases alone. Pokémon GO is invading social media with Facebook groups, Meetup events, and SubReddits. Visit your local park, and I’m sure you’ll see a handful of GO players who gotta catch 'em all.

Jul 12, 2016 Augmented Reality Pokémon GO Andrew Mitrak Comment
Jul 12, 2016 Augmented Reality Pokémon GO Andrew Mitrak Comment
A Beginner’s Guide to Everything VR
Jun 29, 2016 Virtual Reality Andrew Mitrak Comment
Jun 29, 2016 Virtual Reality Andrew Mitrak Comment
A Beginner’s Guide to Everything VR
Jun 29, 2016 Virtual Reality Andrew Mitrak Comment
Jun 29, 2016 Virtual Reality Andrew Mitrak Comment

Virtual reality can intimidate newcomers. It’s advanced technology, and there are new announcements every day. The internet has mountains of information on VR, but it’s difficult to know where to start.

Jun 29, 2016 Virtual Reality Andrew Mitrak Comment
Jun 29, 2016 Virtual Reality Andrew Mitrak Comment
Physical /\ Digital Collision Course
Jun 12, 2016 Virtual Reality, Internet of Things, Amit Kapur Andrew Mitrak Comment
Jun 12, 2016 Virtual Reality, Internet of Things, Amit Kapur Andrew Mitrak Comment
Physical /\ Digital Collision Course
Jun 12, 2016 Virtual Reality, Internet of Things, Amit Kapur Andrew Mitrak Comment
Jun 12, 2016 Virtual Reality, Internet of Things, Amit Kapur Andrew Mitrak Comment

We live in a time where the separation between our physical and digital worlds seems obvious: digital is software running locally or in a mystical cloud, and physical is something you can touch. Those worlds, however, are on a collision course, fueled by the Internet of Things, Virtual Reality, and Augmented Reality.

In the very near future, you’ll be able to touch digital objects and program physical environments.

Jun 12, 2016 Virtual Reality, Internet of Things, Amit Kapur Andrew Mitrak Comment
Jun 12, 2016 Virtual Reality, Internet of Things, Amit Kapur Andrew Mitrak Comment
Virtually Better Healthcare
May 31, 2016 Andrew Mitrak Comment
May 31, 2016 Andrew Mitrak Comment
Virtually Better Healthcare
May 31, 2016 Andrew Mitrak Comment
May 31, 2016 Andrew Mitrak Comment

I used to think VR was just for gaming – something I don’t know much about. Then I was presented with an opportunity to invest in AxonVR. As I did my due diligence, it became clear that what AxonVR is working on will improve healthcare – something I am, unfortunately, very familiar with.

May 31, 2016 Andrew Mitrak Comment
May 31, 2016 Andrew Mitrak Comment
Press Release: Two Microsoft Veterans Join Virtual Reality Pioneer AxonVR
May 3, 2016 Press Release, News, VR, Mark Kroese, Joe Michaels, Microsoft Andrew Mitrak Comment
May 3, 2016 Press Release, News, VR, Mark Kroese, Joe Michaels, Microsoft Andrew Mitrak Comment
Press Release: Two Microsoft Veterans Join Virtual Reality Pioneer AxonVR
May 3, 2016 Press Release, News, VR, Mark Kroese, Joe Michaels, Microsoft Andrew Mitrak Comment
May 3, 2016 Press Release, News, VR, Mark Kroese, Joe Michaels, Microsoft Andrew Mitrak Comment

Key Leadership Positions Will Enable Scaling of Operations and Strategic Partnerships

May 3, 2016 Press Release, News, VR, Mark Kroese, Joe Michaels, Microsoft Andrew Mitrak Comment
May 3, 2016 Press Release, News, VR, Mark Kroese, Joe Michaels, Microsoft Andrew Mitrak Comment
Team Rift vs. Team Vive… How about Team VR?
Apr 26, 2016 HTC Vive, Oculus Rift, Virtual Reality, Community Andrew Mitrak 6 Comments
Apr 26, 2016 HTC Vive, Oculus Rift, Virtual Reality, Community Andrew Mitrak 6 Comments
Team Rift vs. Team Vive… How about Team VR?
Apr 26, 2016 HTC Vive, Oculus Rift, Virtual Reality, Community Andrew Mitrak 6 Comments
Apr 26, 2016 HTC Vive, Oculus Rift, Virtual Reality, Community Andrew Mitrak 6 Comments

Technology blogs are buzzing about the first major showdown of the VR industry: the Oculus Rift vs the HTC Vive. Which has better content? Which has better specs? Which one will actually ship?

While there’s fun in the debate, it’s too early to pick sides. This industry is so young that there is more to be gained by growing the industry as a whole than fighting each other for a slice of the pie.

Apr 26, 2016 HTC Vive, Oculus Rift, Virtual Reality, Community Andrew Mitrak 6 Comments
Apr 26, 2016 HTC Vive, Oculus Rift, Virtual Reality, Community Andrew Mitrak 6 Comments
How to Pitch the Holodeck
Apr 6, 2016 Holodeck, StartUp, Pitch, white paper, Proof of Concept Andrew Mitrak Comment
Apr 6, 2016 Holodeck, StartUp, Pitch, white paper, Proof of Concept Andrew Mitrak Comment
How to Pitch the Holodeck
Apr 6, 2016 Holodeck, StartUp, Pitch, white paper, Proof of Concept Andrew Mitrak Comment
Apr 6, 2016 Holodeck, StartUp, Pitch, white paper, Proof of Concept Andrew Mitrak Comment

People come to me to pitch their wildest ideas.

I signed myself up for this when I founded Proof of Concept, my early-stage technology development company. Over the years, people have walked through my door and pitched perpetual motion machines, zero-point energy devices, and all manner of other physically impossible doodads.

Apr 6, 2016 Holodeck, StartUp, Pitch, white paper, Proof of Concept Andrew Mitrak Comment
Apr 6, 2016 Holodeck, StartUp, Pitch, white paper, Proof of Concept Andrew Mitrak Comment
Dive into Fully Immersive VR
Mar 7, 2016 Virtual Reality Andrew Mitrak Comment
Mar 7, 2016 Virtual Reality Andrew Mitrak Comment
Dive into Fully Immersive VR
Mar 7, 2016 Virtual Reality Andrew Mitrak Comment
Mar 7, 2016 Virtual Reality Andrew Mitrak Comment

I used to think fully immersive virtual reality was science fiction. I was wrong. Now it’s my job.

Mar 7, 2016 Virtual Reality Andrew Mitrak Comment
Mar 7, 2016 Virtual Reality Andrew Mitrak Comment
Top

Corporate Headquarters 
110 Union Street
Suite 210
Seattle, WA 98101

Press
Email: [email protected].
Download Press Kit

Contact
Partnerships: [email protected].
Accounts Payable: [email protected]
Other Inquiries: [email protected].

Thank you!